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Old Aug 07, 2009, 10:10 PM // 22:10   #241
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Selfless spirit is now totally cheapass in most pve. I might soft ban it's use on myself. XD
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Old Aug 08, 2009, 12:37 AM // 00:37   #242
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Well, I'm done. Murdering Orders Dervish just removed so much interesting synergy in the party my girlfriend and I use. I don't understand why they did it, considering the new Vow of Piety isn't all that interesting for Dervishes, but I'm out until next month's update.

/whine
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Old Aug 08, 2009, 12:38 AM // 00:38   #243
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Has anyone ever thought that skill changes aren't so much to buff or nerf but to just make people find the next best build? Make people use a little thought and then change it again to repeat the process. How do you keep people interested, you play with their builds. Any talk where your name is mentioned means people still care whether they are complaining or praising. Just a rambling thought.
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Old Aug 08, 2009, 02:56 AM // 02:56   #244
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Originally Posted by Risky Ranger View Post
Has anyone ever thought that skill changes aren't so much to buff or nerf but to just make people find the next best build? Make people use a little thought and then change it again to repeat the process. How do you keep people interested, you play with their builds. Any talk where your name is mentioned means people still care whether they are complaining or praising. Just a rambling thought.
This. I've long held the opinion that changing skills constantly, all the time, even if they don't need changing, is the best way to keep the game interesting. When one build is viable forever, it's not very fun. When you have to constantly make new builds - it adds a lot of interest to the game.
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Old Aug 08, 2009, 06:02 AM // 06:02   #245
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A lot of people keep saying dartboard and random changes. It seems to me however that they put a lot of thought to the changes they made. Just look at the developer notes. You may not agree with those changes or that line of thought of course and rather have had other changes. But that's always the case with people, isn't it?

By the way, I think it was a great update.
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Old Aug 08, 2009, 07:15 AM // 07:15   #246
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Originally Posted by QueenofDeath View Post
With soul reaping and this skill I could stay full of energy most all the time. Another stupid idiotic unwelldone job by anet staff.
That made me lol. Energy is a real problem for necros right?
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Old Aug 08, 2009, 07:39 AM // 07:39   #247
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That made me lol. Energy is a real problem for necros right?
Shows a lot you don't know about necros and energy. It certainly would be and is a real problem now with the build that I use or used to use.
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Old Aug 08, 2009, 07:55 AM // 07:55   #248
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Originally Posted by Zahr Dalsk View Post
This. I've long held the opinion that changing skills constantly, all the time, even if they don't need changing, is the best way to keep the game interesting. When one build is viable forever, it's not very fun. When you have to constantly make new builds - it adds a lot of interest to the game.
Not if the new builds get more OP after every single update. All these updates do is take one extremely OP build away, and then give you another extremely OP build. It isn't advocating build diversity. It is just simply saying this month you get to abuse hexes, and next month you can abuse mind blast, and then next month a new rawr spike, yay!

Freshening up the game is all well and dandy, but not when the game is broken. Fix the damn game, then worry about freshening it up.
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Old Aug 08, 2009, 07:59 AM // 07:59   #249
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My suggestion for next month's updates:

Nerf OP'd shit (i.e.: MB Ele's, EDA Blindbot Dervs, B.Surge)

and

Buff shit that can actually be used viably and synergetically with other skills rather than just random BS buffs to skills that are crap regardless of their "buff".
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Old Aug 08, 2009, 08:16 AM // 08:16   #250
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Originally Posted by Lyphen View Post
Well, I'm done. Murdering Orders Dervish just removed so much interesting synergy in the party my girlfriend and I use. I don't understand why they did it, considering the new Vow of Piety isn't all that interesting for Dervishes, but I'm out until next month's update.

/whine
I dont see how is that murdering orders derv. The build is still up on pvx.

At the rate that the orders derv is sacrificing hp, she probably needs the extra heals and armor.

Last edited by Daesu; Aug 08, 2009 at 08:20 AM // 08:20..
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Old Aug 08, 2009, 09:45 AM // 09:45   #251
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Good job Tonic sounds, that was so annoying.
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Old Aug 08, 2009, 09:58 AM // 09:58   #252
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Originally Posted by QueenofDeath View Post
Shows a lot you don't know about necros and energy. It certainly would be and is a real problem now with the build that I use or used to use.
Oh dear. You've constructed such a build that required Soul Reaping and Masochism to run as it was such a drain on energy. That is a fault of the build and the player, nothing more. Incorporate another form of energy management in your bar or learn not to spam through your energy in seconds if it bothers you that much.

Necromancers have always had insane energy returns, the change to Masochism has not changed that.



Whilst I know that certain necro bars (blood based ones usually) required a lot of spamming of skills with sacrifice that could easily drain through energy even with Soul Reaping and that Masochism alleviated that pain a bit, generally those bars were crap anyway. OoP and DF may be hurt, but you can always run Cultist's Fervor - though I would recommend OotV over that (and that doesn't need Masochism).
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Old Aug 08, 2009, 10:49 AM // 10:49   #253
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Yeah Queen. Those skills you were spamming, well did you ever think the reason you lose energy from spamming them is because they do poor damage and are not useful in the first place? So instead of complaining about Masochism, which might have brought a few new builds out, while maybe trashing a few builds that weren't that effective in the first place, how about you ask Anet to buff your skills that you were using, so you're not wasting your energy spamming them. Most of the blood skills are useless in PvE for damage anyways.

The Death Magic damage skills out do them in every way. Anet should go back and increase the damage those skills do in PvE or change them up or something, otherwise there is no real reason to use them in PvE when you can just Toxic Chill etc etc. I mean it gets boring doing Toxic, but it's also boring, at 16 death magic, not being able to kill a monster with 4-5 of the blood magic skills because their damage is so pathetic.
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Old Aug 08, 2009, 11:52 AM // 11:52   #254
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Nerf OP'd shit (i.e.: MB Ele's, EDA Blindbot Dervs, B.Surge)
MB eles may deserve a nerf, although the problem is not in MB itself, but in the builds associated

I think they should buff things to counter them a bit more easily

imo, the gvg meta is quite ok atm, better than a few months ago


the rest made me laugh, thank you
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Old Aug 08, 2009, 11:58 AM // 11:58   #255
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I think they should buff things to counter them a bit more easily
Power creep is bad. See: Nightfall.
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Old Aug 08, 2009, 12:16 PM // 12:16   #256
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I think they should buff things to counter them a bit more easily
No thanks. That brings problems.
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Old Aug 08, 2009, 12:31 PM // 12:31   #257
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Still no nerf to UWSC/Dungeon runs/SF/600?

Good.
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Old Aug 08, 2009, 02:52 PM // 14:52   #258
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Selfless spirit is now totally cheapass in most pve. I might soft ban it's use on myself. XD
This is the skill that will probably result in the most PvE shenanigans of all the skills in the update.

Kind of reminds me of the ER buff a little while back. It just has shenanigans written all over it from the moment you see it.

But his is PvE after all, home to some pretty crazy shit already, so I guess a little more crazy shit couldn't hurt that much.
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Old Aug 08, 2009, 05:51 PM // 17:51   #259
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The problem is, pet AI is still terrible, and as long as it is, pets aren't going to be amazing.



Funny thing. ANet decide to nerf orders necros and dervs, but not anything else. Looks like an orders hero is more broken than a shadow form assassin!
Maybe you should try setting your pet from "Attack" to "Guard". Makes a world of difference. Pet then only attacks what you attack, or what attacks it.
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Old Aug 08, 2009, 07:05 PM // 19:05   #260
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Maybe you should try setting your pet from "Attack" to "Guard". Makes a world of difference. Pet then only attacks what you attack, or what attacks it.
This may only be for me I guess but, there is no attack option with a pet. There is the avoid combat (which I believe is heel?), Guard, and lock on to target foe. I always have my pet's menu open and lock him onto a target and when it dies immediatly lock him on to the next. It becomes second nature after a while.
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